History of Frostmourne

Frostmourne was until recently a private server running an open world, multiplayer platform for World of Warcraft. Described by the makers of the Game, Blizzard, as a high population realm’, it ran from 2009 until 2017 hosting up to 7000 (mainly advanced) players daily. These players formed factions to explore the world and battle opposing factions for the territory and resources available. At its height, Frostmourne was one of the largest World of Warcraft servers on the net, and had a considerable reputation among gamers.

The server was operated on Australian Eastern Standard and Daylight Time (Winter/Summer). It was therefore populated predominantly with players from Australia, New Zealand and South-East Asia (plus some West coast US players). One of the attractions of Frostmourne was that it was specifically a Player versus Player server. This made it a fast paced, violent battleground, where players were killed in real-time by others and corpse camping’ was considered fair game. Corpse camping’ is a term used to describe a killer waiting for his or her opponent to respawn in the same location to kill them again (and again, and again…). In other servers designed more for questing than pure combat, this is considered harassment, but for users on the Frostmourne server, the high-octane, relentless fight was the main draw.

Its Features

There were several interesting features, which set Frostmourne apart from other free World of Warcraft servers. Players enjoyed the open battleground layout of maps and the active 2vs2 (two players fighting another two simultaneously), and 3vs3 (three fighting three) matches. Apart from real-time players on the server, Frostmourne had lots of daily raids from computer generated opponents and excellent open end-content, both of which made play varied and exciting.

One of the best features on the server were the guildhouses. Players who were members of any Guild could type .guildhouse’ in the comms window to be teleported to their Guild. In the guildhouse, features such as buying items and rations with gold from both Guild and personal bank accounts to equip a character, or auctioning unwanted items were possible. Every class of profession in the game were also represented in the Guild. Players could train in lockpicking, archery, hand-to-hand combat, healing, magic, and many other skills. From the guildhouse, portals to all areas of the map made movement and exploration quicker and easier for Guild member players.

All open world servers (and particularly free ones) suffer from bugs and glitches. Players using the Frostmourne world appreciated it was better developed than most. Free-maps were well designed to prevent falling through worlds and even when this happened corrections were made very quickly to bring you back into gameplay. The data stream feed was also extremely fast and made gameplay seamless, with minimal loading times.

Alternative WOW Servers

Now that Frostmourne has ceased operating, other servers offering similar free open worlds have filled the gap, becoming more popular with gamers. They compete with one another to get people playing by offering various additional extras. A server’s viability and longevity depend solely on gaining support from the gaming community and persuading people to sign up and play. With that in mind, here are four excellent alternatives to the now defunct and sadly missed Frostmourne.


Frostmourne was the runic blade that Ner’zhul, the Lich King, had cast from the Ice Throne, with the intention that Arthas Menethil – his potential unconscious host – would discover him on the continent of Northrend. It was used by Arthas, the new Lich King, until it was destroyed by Tirion Fordring following his defeat at Icecrown Citadel.

A gold-plated replica of Frostmourne’s guard is now on display at Dalaran, in place on the statue of Tirion Fordring. The shards of the weapon are used in Legion 18 × 18 World of Warcraft: Legion to forge Icebringer & Soulreaper artifacts for Frost Death Knights to fight the Burning Legion.